That time has now come and Project xCloud is official. You know of it as "Scarlet". There's already speculation that the next Xbox will stream games from the internet, although there'll still be a traditional console available. Xbox execs have stressed that this does not mean the end of console gaming. Xbox Wireless Controllers can connect to PCs and smartphones for playing these games. There's also support for 4G and 5G networks-when the latter rolls out. The use of Azure moves the computational part of games off the device to the cloud so that it is no longer necessary to have lots of RAM, a fast video card or processor to play certain games. It seems Microsoft is on the same page - "The immersive nature of console and PC games often requires controls that are mapped to multiple keys, buttons, sticks and triggers".
The blog post emphasizes that Project xCloud won't be a quick endeavor; Microsoft is putting time and effort into this in order to make sure it's done right. It's also developing ways to combat latency, with current tests running at 10 megabits per second. Microsoft said the tests will help it "learn and scale with different volumes and locations". These can, in turn, be deployed into a data center, and power Project xCloud.
In a new video, Xbox representatives make it clear that they don't intend for this technology to replace the Xbox.
Check out Microsoft's press release below.
Microsoft is talking up the future of gaming, and it says in that future you will be able to play any game you want, on any device you have at hand. In the post, Microsoft details how they want to reach the point where games are "available on demand and accessible from any screen", via streaming, just like music and movies now are.
If Microsoft can pull Project xCloud off, gamers will be one step closer to truly having the ability to play anywhere. But even then, data caps present further issues to players using phones and tablets to stream data using broadband cellular network technology.