A sneaky update to Bestheda's Doom has recently added support for motion controls. "The option can be used in conjunction with traditional aiming using the controller's analog stick for the ideal blend of immersion and accuracy", Bethesda says.
This is a very pleasant surprise, and the motion controls make it much easier to aim with precision without your hands cramping up into claws.
The latest update regarding motion aiming allows the player to use the built-in gyroscope of the Joy-Con along with traditional aiming using the controller's analog stick.
It's something that should be fairly familiar for fans of the system, with both The Legend of Zelda: Breath of the Wild and Splatoon 2 featuring varying forms of motion aiming, but even PS Vita owners might remember having motion controlled aiming in Uncharted: Golden Abyss.
Along with the motion control, Bethesda also noted in its update post that it made a few tweaks to multiplayer.
Doom on the Switch is already considered a technical marvel because of how well the developers managed to adapt the demanding game in the unit, which isn't really that powerful.
Other enhancements worth noting are CPU optimizations and a boost to the average resolution in certain parts of the game where the resolution is lower. Indies and companies like Square Enix and Capcom want their games on the Switch, which is good news for "port houses" that focus on bringing games to the console-handheld hybrid.